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Necroboomicon Playsets

When we say “Necroboomicon is Two Rooms on Hard Mode” what do we mean by that? Specifically, how does Necroboomicon make lower player count games better and how can you get the most out of your expansion set to take advantage of this?

  1. Don’t put all the cards in a game at once. Cards like Yog-Sothoth, the Black Card, the Seeker, and the Illuminati are incredibly powerful and even including just one of those cards will completely alter the dynamics of your game. Throwing more than one of them into a 30 person game with a ton of other roles is just asking for a chaotic first round that ends in about 45 seconds because someone who didn’t really understand the implications of these cards shared without thinking and now you have to re-deal. Don’t do that.

  2. Pair these cards with other cards that share a similar mechanic. Take the Illuminati for instance. The Illuminati wins instantly (and everyone else loses) if they card share with anyone. This goes incredibly well in a small game with a Doctor and Engineer who must gain a card share with their respective President or Bomber to not lose the game. Toss in both the Red and Blue Paranormalist, and MI6 and now everyone has a reason not to card share.

  3. Ignore the No Color Sharing Rule when playing with fewer than 11 players. This one is important. Specifically, the original rulebook states that SHOWING COLORS (page 11) shouldn’t be done if you more than 10 players. But when playing with Necroboomicon, color sharing is such a dangerous affair that, hey...why not risk it? For example, the Black Card instantly wins if color sharing. Previously, color sharing wasn’t recommended for fewer than 11 players because it provided all players with too much information too quickly, thus reducing tension, mystery, and fun. Now all groups can color share, but now there is even more horror filled tension than ever.

Recommended Playsets

As stated above, we DO NOT recommend throwing in all characters at once. Games are likely to seem hopeless (as would a dark world filled with the Elder Gods). Instead, start with just one, let the party adjust, then keep cranking up the tension until satisfied. Here’s a couple to get you started:

5. Even Elders Gods Experience Fear - 10 to 24 players

  • President/Bomber
  • Blue Team/Red Team (optional, add as necessary for player count)
  • Doctor/Engineer
  • Paranormalists/Paranormalist
  • Yog-sothoth
  • The Black Card
  • Illuminati
  • Necronomicon

 

6. H.P. Ping Pong - any odd number of players from 7 to 21

  • President/Bomber
  • Blue Team/Red Team (optional, add as necessary for player count)
  • Tentaclese/Tentaclese
  • Bouncer/Bouncer
  • Seeker

7. Who is Nyarlathotep? - any odd number of players from 7 to 17

  • President/Bomber
  • Blue Team/Red Team (add as necessary for player count)
  • Nyarlathotep

1. My First NecroBOOMicon Game - 6 to 18 players

  • President/Bomber
  • Blue Team/Red Team (add as necessary for player count)
  • Yog-sothoth
  • Gambler (if playing with an even number of players)

2. Yog-sothoth Wasn’t Scary Enough - 6 to 20 players

  • President/Bomber
  • Blue Team/Red Team (optional, add as necessary for player count)
  • Doctor/Engineer
  • Illuminati
  • Gambler (if playing with an even number of players)

3. Dare to Color Share - 6 to 20 players

  • President/Bomber
  • Blue Team/Red Team (optional, add as necessary for player count)
  • Doctor/Engineer
  • The Black Card
  • Illuminati

4. Paranormalists to the Rescue - 8 to 20 players

  • President/Bomber
  • Blue Team/Red Team (optional, add as necessary for player count)
  • Doctor/Engineer
  • Paranormalists/Paranormalist
  • The Black Card
  • Illuminati