Wages of Sin
Wages of Sin
Wages of Sin
Wages of Sin
Wages of Sin
Wages of Sin
Wages of Sin
Wages of Sin
Wages of Sin

Wages of Sin

For use with the Mothership® Sci-Fi Horror RPG
Regular price$50.00
/
Version
  • In stock, ready to ship
  • Backordered, shipping soon

1eFirst Edition Core Rulebook

Wages of Sin is the ultimate bounty hunting resource for your sci-fi horror roleplaying campaign. A catalog of 100 bounties, each is a self-contained scenario running the gamut from simple criminals to rogue generals to transforming cannibalistic teens. Written by Luke Gearing, it includes:

  • 100 bounties, each with all the information you need to run them as a one shot, or work them into a larger campaign.
  • A detailed prison colony with 100 prisoners, 50 guards and a complete procedure for running a game there. Beyond the prison, a moon teeming with alien life.  
  • Over 50 planets, systems and stations to flesh out your Mothership campaign.
  • 10 terrifying bounty hunters to compete with - or hunt - the players.
  • A generator for making your own bounties, adding even more to each of the locations detailed in the book.

Mothership 1e

Teens (PG-13)

Written by Luke Gearing
Edited by Jarrett Crader
Graphic Design by Adam P. McIver
PDF Remediation by Dai Shugars
Illustrated by Tyler Garlando, Gil Rodrigo, and Adam P. McIver
Additional writing by Alan Gerding
Translation by Eva Klyn
Special thanks to Ben Frielingsdorf

Tuesday Knight Games

Award-Winning

Sci-Fi Horror

Mothership® is built on a rules-lite d100 chassis with custom rules for Stress & Panic, streamlined mechanics for violent encounters, and a world-class easy-to-learn character creation system.

EVERYONE IS A PAYDAY

Each of the 100 bounties is filled with information, tips and consequences. Hidden among the petty criminals
are true horrors, hidden in the murky underworld. Some are great for a session of play - a few will take months of work and planning. The bigger they are, the bigger the payday.

EVERYONE IN THEIR PLACE

All of the bounties detail their locations, and any of them could be a jumping off point for further adventures. Using the bounty generator, a single location becomes a hub for an entire campaign. The same goes for the Offit Detention Center, a prison moon with 100 specific prisoners, each with their own histories and agendas.

EVERYONE HAS THEIR STORY

Each bounty has multiple suggested endings with long-term consequences. The legacy of the player's actions can grow as they decide who lives, who dies and who walks free. If they ever end up on the wrong side of the law, the quick trial system will determine their punishment.